Switches engage a continuous sound, buttons fire a one-shot. Each card's dials set Volume, Frequency (how fast it cycles or how often it fires on its own) and Intensity. Auto Ambience switches on every boiler-room loop and lets the one-shots fire themselves; Halloween does the same for the sounds below it.
Overall output volume for every sound on the board.
How much wobble to mix into the timing. 0% is perfectly even, like a metronome. 100% is normal (the default). Above 100% gets increasingly chaotic and unpredictable. Affects auto-fire timing and loop ticks/thumps.
Shows how many boiler-room loops (Steam Hiss, Gear Grind, Boiler Rumble, Clockwork Tick) are currently running. Not affected by Night Wind.
Switches on all four boiler-room loops and starts Pressure Release, Ratchet, Whistle and Clank firing on their own. Flip again to shut them all off.
Switches on Night Wind and starts Owl, Howl and Crow firing on their own. Flip again to shut them all off.
A thin, steady vent — good as background ambience.
Rough, low cogwork churning under load.
Deep chugging heat, with the odd piston thump.
An even tick-tock, like a pocket chronometer.
A sharp valve crack, venting down to a trailing hiss.
A wound spring winding down, click by click.
A rising steam whistle, held, then let go.
A struck brass plate, ringing out and fading.
A cold, steady draft through the rafters.
A soft call from somewhere in the dark.
Far off, and never quite close enough to place.
A single, raspy caw breaking the quiet.